Answer by ZorNiFieD
You need a rather complicated solution to do so. The basics are this, the camera should avoid objects on certain layers. You are better off buying the "Master Camera" asset from unity store by thought...
View ArticleAnswer by scipiothegreat
The question isn't very clear. Is the problem that when you face away from a wall the camera clips through it? If so, you can fix this with a ray cast from the player to the camera and moving the...
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